Universal Tournament Rules

Universal Guild Wars Tournament Rules

Updated October 5, 2006

Introduction

The Universal Guild Wars Tournament Rules apply to all official ArenaNet Guild Wars® and Guild Wars Factions events (unless overridden by specific event rules). Players, spectators, and tournament officials must follow the rules contained in these documents while involved in these tournaments. Individuals who violate provisions of these rules will be subject to the appropriate provisions of the Players Expectations (see Appendix A) and the applicable terms and conditions.

This document is published in multiple languages. If a discrepancy exists between the English version and a non-English version of this document, the English shall control.

Tournament Responsibilities

Tournament Organizer Responsibilities

The tournament organizer of an event is ultimately responsible for all tournament operations. The tournament organizer's responsibilities include, but are not limited to, the following:

  • Selecting the site for the event (whether online or offline)

  • Advertising the tournament sufficiently in advance of the event date

  • Providing all materials to operate the event (for example, skill cards at Sealed events)

  • Reporting all tournament results to ArenaNet within fourteen days of the event's completion

  • Staffing the tournament with appropriate personnel if needed (head judge, scorekeeper, etc.)

Player/Guild Responsibilities

Players (and guilds) must follow the rules interpretations and guidelines for play set forth by ArenaNet, the head judge, and other tournament officials.

Players/guilds are expected to behave in a respectful and sporting manner at all times.

Players/guilds are expected to not participate in any form of ladder manipulation. Ladder Manipulation is defined as any actions taken to alter the rankings or ratings of the tournament ladder that deviate from guilds actually playing and completing battles. Throwing matches or getting your opponent’s to throw them to you are examples of ladder manipulation because ratings and rankings are changed without actual game play taking place.

Players/guilds that do not fulfill their responsibilities as described above may be subject to review by the ArenaNet. Such a review may result in loss of event prizes up to account suspension or revocation.

ArenaNet reserve the right to suspend or revoke a player's account without prior notice for any reason deemed necessary.

Spectator and Press Responsibilities

Spectators are expected to remain silent during matches and are not permitted to communicate with players in any way while matches are in progress. Players may request that a spectator not observe their matches. All such requests must be made through a judge.

Spectators and members of the press who believe they have observed rules violations should inform a judge immediately, but must not interfere with the match.

Head Judge Responsibilities

Officially sanctioned competition requires the physical presence of a head judge during play to enforce event timing, interpret rules, assign penalties, and make other official decisions. The head judge may, with the tournament organizer's agreement, appoint any number of other judges to help in the performance of the head judge's duties and to perform other tasks the head judge may require. The head judge is responsible for reporting all warnings and disqualifications issued at the tournament to ArenaNet, either directly or through the tournament organizer's event report.

The head judge and tournament organizer can be the same individual; though it is not required that a single person fills both roles.

Guild Wars Tournament Mechanics

Guild Registration

Any guild that wishes to potentially participate in a premier tournament MUST register their guild tournament roster with ArenaNet PRIOR to the cut off date for that event.

Registration consists of submitting a season roster of 12 members of that guild to . These 12 guild members must remain in that guild during the specified time for that event.

Registration Process

Each member on this season's roster must send in the following information:

  • Name
  • Mailing address
  • Email address
  • Phone number
  • Date of birth
  • All character names on his or her account

Some of this information may be posted on the Guild Wars website.

Only players (and accounts) on a guild's Tournament Roster may participate in the specified event.

Guild Changes

While ArenaNet recognizes that guilds and guild membership will change over time, the purpose of the Guild Wars World Championship Series is to recognize and reward guilds and their ongoing configurations throughout the year. As such, registered guilds will be limited in the changes allowed in their core tournament roster as specified for each event.

Match Structure

One is the default number of games in a Guild Wars match. ArenaNet reserves the right to run matches that consist of the best two out of three games.

Time Structure

Any team that fails to appear in a timely fashion for their match—i.e. a team that isn't ready to play at the scheduled start of a game or isn't ready to play the next game by 15 minutes after the end of the previous game—will be subject to forfeiture of that game.

Characters Allowed

Players may use Roleplaying or PvP-Only characters. They may use any items their characters legally can use in game.

Guilds may switch players or switch or modify characters, but must do so using their single, tournament-qualified game account between games or after a restart and must be ready to start the next game at the scheduled time.

If a guild cannot field a full team of eight players, they may choose to play with fewer than eight players, and may fill empty slots with Guild Wars computer-controlled henchmen.

Connectivity Issues

During premiere events each guild shall designate an official representative who alone will be permitted to request a restart and to coordinate communication between ArenaNet and players. The guild's representative must request a restart before the countdown timer reaches zero and the gates open, and may only do this once in a three-game match. This is the only way that a team can choose to restart a game; experiencing disconnections after the countdown timer reaches zero will not be grounds for restarting a game.

ArenaNet reserves the right to reschedule and/or restart games and matches as needed. Such decisions will be announced and executed only by official ArenaNet personnel.

Guild Wars Limited Play Tournament Rules

The rules in this section apply to all limited play Guild Wars tournaments including Sealed, Draft, and Rochester Draft tournaments.

Tournament Mechanics

Time Structure

Thirty (30) minutes is the amount of time recommended for team or guild skill builds (time spent with cards choosing each player's build). Fifteen (15) minutes is the amount of time recommended for player's to set up their characters on the computers used at the event. In the event that there are multiple battles in a match, 15 minutes is the recommended amount of time given between battles for character creation or alteration.

Map Selection

One map is selected and announced in advance of the tournament by the tournament organizer. All battles are held on this map. If a tournament organizer chooses, he or she can use an alternate map selection system but the full rules of this system must be announced before the tournament begins.

Skill Card Rules

Skill cards are cards that list the following information about character skills from Guild Wars as a minimum:

  • Skill name
  • Name of profession that can use that skill
  • Name of profession attribute the skill falls under
  • Casting cost of skill (if any)
  • Adrenaline cost of skill (if any)
  • Casting time of skill (if any)
  • Recharge time of skill (if any)
  • Full text of the skill
  • Rarity of the skill (see Appendix C – Skill Rarity)

Additional information (such as history of the skill, images, etc.) may be included but is not required.

Each skill that has been publicly released (part of a released Campaign) must normally have a skill card created for it. A tournament organizer can choose to limit a tournament to certain professions and its skills. This choice must be announced before the tournament begins.

Sealed Tournament Rules

Skill Card Distribution

Before the tournament begins, each player will be given a randomized "pack" of 16 skill cards of which:

  • Three (3) will be Rank 1 skills
  • Seven (7) will be Rank 2 skills
  • Ten (10) will be Rank 3 skills

It is possible that multiple copies of certain skills come up in 20-card limited set. In the event that more than two (2) copies of the same skill appear, it is recommended that the cards be returned to the tournament organizer and a new set is drawn or drafted from.

Time Structure

After all members of a team or a guild has received their 20 skill cards, team members are then given 30 minutes to compare and trade skill cards within the team with the end goal of choosing 20 skill cards—eight (8) as their initial build and twelve (12) as their sideboard—to be carried by each player for the start of the first match.

Trading Cards

Players are only allowed to trade skill cards between members of the team or guild they are competing in that tournament with. Any player or team found to be breaking this rule will be subject to expulsion from the tournament.

Skills Available to All Players

Any player is allowed to choose the skill Resurrection Signet for their character build.

If a player chooses to play a Beast Mastery skill then he or she can choose to use the Charm Animal skill. If that player removes all Beast Mastery skills, then they must also remove the Charm Animal skill from their character build.

If a player chooses to play a Dagger Mastery skill then he or she can choose to use the Desperation Strike (Lead Attack) and/or the Fox Fangs (Off-hand Attack) skills. If that player removes all Dagger Mastery skills, then they must remove Desperation Strike and Fox Fangs from their character build.

These skills do NOT appear on any skill cards.

Skill Card Registration

Players may be asked by the head judge to register the 20 skill cards that they end up with before the start of the 1st round. If this is required it will be announced before the tournament begins (see Appendix DGuild Wars Skill Card Register Sheet).

Character Creation Rules

Players must use the eight (8) skills shown on the eight (8) selected skill cards they bring to their computer when creating their PVP character for the 1st battle (with the exception of the Skill Available to all Players – see above).

Players will be allowed to make any other choices for their characters (professions, armor, weapons, runes, etc.) based upon what is allowed in the tournament rules for that event.

Time Between Battles

At the end of each battle in multiple battle-matches players will be given 15 minutes to recreate or alter their PVP character for the next battle.Players may trade skill cards between members of their team if they so choose (see Trading Cards above) but this all must be competed within the 15 minutes allotted.

Time Between Matches

At the end of each match players will be given 15 minutes to recreate or alter their PVP character for the next battle. Players may trade skill cards between members of their team if they so choose (see Trading Cards above) but this all must be competed within the 15 minutes allotted.

Draft Tournament Rules

Player Distribution

Two members of each team or guild (selected by the team or guild leader) will participate in the draft. Players will then assemble randomly into drafting circles (called pods) of roughly equal size at the discretion of the tournament organizer. The two members of each team sit opposite each other in the same pod. The tournament organizer then distributes an identical number of skill card "packs" to each player in the pod. The number of "packs" given to each player is equal to half (1/2) the number of members on a team—two (2) "packs" each for a four (4) player team event, four (4) "packs" each for an eight (8) player guild event.

Teams or guilds within a pod may only play against other teams or guilds within that pod.

Players may not talk or communicate to others during a draft. As players draft the cards, they must place their cards in one orderly pile in front of them. Drafted cards may be reviewed only between the drafting of each pack.

Draft Card Selection

Before the tournament begins; the tournament organizer must announce how much time each player has to select a card. Players must do their best to make their selection within the allotted amount of time. In the event that a player doesn't make a selection within the allotted time and is holding up the draft, the tournament organizer will randomly select a skill card and give it to that player to allow the draft to continue.

Pack Draft Procedure

Players may not take, give or receive any notes during a draft.

At a signal from a tournament official, each player opens his or her "pack" (specified by the official) and counts the cards. If a player does not have the appropriate number of cards in his or her "pack", he or she must immediately notify the judge, who will replace the "pack". The player chooses one card from the "pack", and then passes the remaining cards face down to the player on his or her left. The opened packs are passed around the drafting pod—with each player taking one card each before passing—until all cards are drafted.

Once a player has removed a card from the pack and put it on the pile, it is considered selected and may not be returned to the pack. Players may not show their card selections or the contents of their current packs to other participants in the draft. Players are not permitted to send signals of any kind to other participants in the draft regarding any information about their own picks or what they want others to pick.

After each player's first pack is drafted, a tournament official will instruct players to open the next pack and draft in the same fashion, except that the direction of drafting is reversed—it now proceeds to the right. This process is repeated until all cards in all "packs" are drafted.

After the two members of a team or a guild have drafted all of their skills cards (each team member should have 40 cards for a four (4) player team event or 80 cards for an eight (8) player guild event), the entire team is then given 30 minutes to discuss and distribute skill cards for all of the members of the team with the end goal of choosing 20 skill cards (eight (8) as their initial build and twelve (12) as their sideboard) to be carried by each player for the start of the first match.

Trading Cards

Players are allowed to trade skill cards between members of the team or guild they are competing in that tournament with. Any player or team found to be breaking this rule will be subject to expulsion from the tournament.

Skills Available to All Players

Any player is allowed to choose the skill Resurrection Signet for their character build.

If a player chooses to play a Beast Mastery skill then he or she can choose to use the Charm Animal skill. If that player removes all Beast Mastery skills, then they must also remove the Charm Animal skill from their character build.

If a player chooses to play a Dagger Mastery skill then he or she can choose to use the Desperation Strike (Lead Attack) and/or the Fox Fangs (Off-hand Attack) skills. If that player removes all Dagger Mastery skills, then they must remove Desperation Strike and Fox Fangs from their character build.

These skills do NOT appear on any skill cards.

Skill Card Registration

Players may be asked by the head judge to register the 20 skill cards that they end up with before the start of the 1st round. If this is required it will announced before the tournament begins (see Appendix DGuild Wars Skill Card Register Sheet).

Character Creation Rules

Players must use the eight (8) skills shown on the eight (8) selected skill cards they bring to their computer when creating their PVP character for the 1st battle (with the exception of the Skill Available to all Players – see above).

Players will be allowed to make any other choices for their characters (professions, armor, weapons, runes, etc.) based upon what is allowed in the tournament rules for that event.

Time Between Battles

At the end of each battle in multiple battle-matches players will be given 15 minutes to recreate or alter their PVP character for the next battle. Players may trade skill cards between members of their team if they so choose (see Trading Cards above) but this all must be competed within the 15 minutes allotted.

Time Between Matches

At the end of each match players will be given 15 minutes to recreate or alter their PVP character for the next battle. Players may trade skill cards between members of their team if they so choose (see Trading Cards above) but this all must be competed within the 15 minutes allotted.

Rochester Draft Rules

Player Distribution

Two members of each team or guild (selected by the team or guild leader) will participate in the draft. Players will then assemble randomly into drafting circles (called pods) of roughly equal size at the discretion of the tournament organizer. The two members of each team sit opposite each other in the same pod. The tournament organizer then distributes an identical number of skill card "packs" to each player in the pod. The number of "packs" given to each player is equal to half (1/2) the number of members on a team—two (2) "packs" each for a four (4) player team event, four (4) "packs" each for an eight (8) player guild event).

Teams or guilds within a pod may only play against other teams or guilds within that pod.

Rochester Draft Preparation

When packs are opened, they should be laid out in the center of the table in four (4) rows of five (5) per row.

Before the tournament begins, the tournament organizer must announce how much time each player has to select a card. Players must do their best to make their selection within the allotted amount of time. In the event that a player doesn't make a selection within the allotted time and is holding up the draft, the tournament organizer issues the player the "oldest" card still remaining from the "pack".

Rochester Draft Procedures

During a Rochester draft, players must always display the most recent card they drafted in the current pack face up. When all cards are drafted from the current pack, players may move their cards from that pack to any position.

Example: The active player lays out cards from a pack. The cards are considered to be in chronological order (1–20), where 1 is the first (oldest) card placed on the table, and 20 is the last (newest) card placed on the table. If a player fails to draft in the allotted time, the cards on the table are examined by the tournament organizer, and the first card that was placed on the table is given to that player. If that card has already been selected, the second card that was placed on the table is given, and so on.

In the event that this happens three times during a draft, that player is suspended from drafting and can only bring back the cards for his or her team from whatever cards he or she has drafted so far.

Players may not take, give or receive any notes during a draft.

At a signal from a tournament official, the active player lays out the entire contents of the pack face up on the table, with the cards facing him or her. Players are given 30 seconds to review the cards before drafting begins.

Active Player Rotation

The player drafting first from the cards presented on the table is called the active player. The first active player is the participant in the first seat, designated by the judge. All players in each drafting pod for a four (4) player team event serve as the active player once for each pack group with the active player moving between players as follows:

  • in a clockwise direction for the first pack group (beginning with the first active player);

  • in a counterclockwise direction for the second pack group (starting with the last active player in the first group)

All players in each drafting pod for an eight (8) player guild event serve as the active player once for each pack group with the active player moving between players as follows:

  • In a clockwise direction for the first pack group (beginning with the first active player).

  • In a counterclockwise direction for the second pack group (starting with the last active player in the first group).

  • Returning to a clockwise direction for the third pack group (beginning again with the first active player).

  • Returning to a counterclockwise direction for the fourth pack group (starting with the last active player in the first group).

Once a player has indicated his or her drafting selection by touching a card, he or she may not select a different card.

Rochester Draft Order

The draft order moves in a horseshoe pattern, beginning with the active player, continuing around the table to the last participant in the group who has not yet drafted a card. The last player in the group selects two cards, instead of one, before drafting continues in reverse order, moving back to the player who began the drafting (the first person who drafted from the pack). After all cards are drafted the table judge clears the drafting area and prepares for the next pack.

Example #1: Eight players are seated around a table. They are numbered 1-2-3-4-5-6-7-8 in a clockwise order. The active player is Player 1. The first "pack" for Player 1 is opened and then the cards are placed face up in front of Player 1. After the 30-second review period has expired, the draft order is as follows:

Player 1—card 1Player 6—card 11
Player 2—card 2Player 5—card 12
Player 3—card 3Player 4—card 13
Player 4—card 4Player 3—card 14
Player 5—card 5Player 2—card 15
Player 6—card 6Player 1—card 16
Player 7—card 7Player 1—card 17
Player 8—card 8Player 2—card 18
Player 8—card 9Player 3—card 19
Player 7—card 10Player 4—card 20

The next "pack" to be opened would be Player #2's first pack.

Example #2: Eight players are seated around a table. They are numbered 1-2-3-4-5-6-7-8 in a clockwise order. They are now drafting the second round of the Rochester Draft. This means they now draft in a counter clock-wise order for this round. The active player is now Player 8. The second "pack" for Player 8 is opened and then the cards are placed face up in front of Player 8. After the 30-second review period has expired, the draft order is as follows:

Player 8—card 1Player 3—card 11
Player 7—card 2Player 4—card 12
Player 6—card 3Player 5—card 13
Player 5—card 4Player 6—card 14
Player 4—card 5Player 7—card 15
Player 3—card 6Player 8—card 16
Player 2—card 7Player 8—card 17
Player 1—card 8Player 7—card 18
Player 1—card 9Player 6—card 19
Player 2—card 10Player 5—card 20

The next "pack" to be opened would be Player #7's second pack.

After the two members of a team or a guild have drafted all of their skills cards (each team member should have 40 cards for a four (4) player team event or 80 cards for an eight (8) player guild event), the entire team is then given 30 minutes to discuss and distribute skill cards for all of the member's of the team with the end goal of choosing 20 skill cards (eight (8) as their initial build and twelve (12) as their sideboard) to be carried by each player for the start of the first match.

Trading Cards

Players are only allowed to trade skill cards between members of the team or guild they are competing in that tournament with. Any player or team found to be breaking this rule will be subject to expulsion from the tournament.

Skills Available to All Players

Any player is allowed to choose the skill Resurrection Signet for their character build.

If a player chooses to play a Beast Mastery skill then he or she can choose to use the Charm Animal skill. If that player removes all Beast Mastery skills, then they must also remove the Charm Animal skill from their character build.

If a player chooses to play a Dagger Mastery skill then he or she can choose to use the Desperation Strike (Lead Attack) and/or the Fox Fangs (Off-hand Attack) skills. If that player removes all Dagger Mastery skills, then they must remove Desperation Strike and Fox Fangs from their character build.

These skills do NOT appear on any skill cards.

Skill Card Registration

Players may be asked by the head judge to register the 20 skill cards that they end up with before the start of the 1st round. If this is required it will announced before the tournament begins (see Appendix DGuild Wars Skill Card Register Sheet).

Character Creation Rules

Players must use the 8 skills shown on the eight (8) selected skill cards they bring to their computer when creating their PVP character for the 1st battle (with the exception of the Skill Available to all Players – see above).

Players will be allowed to make any other choices for their characters (professions, armor, weapons, runes, etc.) based upon what is allowed in the tournament rules for that event.

Time Between Battles

At the end of each battle in multiple battle-matches players will be given 15 minutes to recreate or alter their PVP character for the next battle. Players may trade skill cards between members of their team if they so choose (see Trading Cards above) but this all must be competed within the 15 minutes allotted.

Time Between Matches

At the end of each match players will be given 15 minutes to recreate or alter their PVP character for the next battle. Players may trade skill cards between members of their team if they so choose (see Trading Cards above) but this all must be competed within the 15 minutes allotted.

Limited Play Tournament Penalties

The following penalties are recommended to be used when needed for limited play tournaments.

Playing with Incorrect Skill

The first time a player is found to be using any skills not shown on their skill cards (or skill card) registry sheet will be disqualified from playing in the next match (their team will need to use a henchman in his or her place). The second time this occurs with the same player, that player will be disqualified from the tournament and will not be eligible to receive any prizes.

Unable to Continue Play

In the event that a team or guild has two (2) or more players unable to play in a match for playing with the incorrect skill, that team or guild is disqualified from the tournament and will not be eligible to receive any prizes.

Appendix A: Player Expectations

ArenaNet representatives will observe every game. ArenaNet reserves the right to disqualify guilds if any guild member engages in unsportsmanlike conduct, interferes with or disrupts the timely play of any player or guild, causes delays or otherwise violates the Guild Wars World Championship Rules. Unsportsmanlike conduct may include, but is not limited to: committing any criminal act or civil tort, being under the influence of drugs or alcohol, using abusive, antagonistic or threatening language or gestures, profanity, or racial slurs; making excessive noise; creating excessive chat spam; failure to abide by ArenaNet instructions; cheating or attempted cheating; or attempting to cause crashes or disconnects.

ArenaNet may disqualify any player and/or guild that commits unsportsmanlike conduct, interferes with or disrupts the timely play of any player or guild, causes delays or otherwise violates the Guild Wars World Championship or Universal Guild Wars Tournament Rules.

ArenaNet may ask the official representative of a guild to relay information from ArenaNet to guild members. Official representatives must maintain a current list of guild member names, addresses, email address, and telephone numbers to facilitate such communication.

Appendix B: Guild Wars Ladder Rating and Ranking Systems

Elo Ratings System

The Guild Wars Ladder uses Elo ratings for each season.

This Elo rating system compares a guild's match records against their opponents' match records and determines the probability of the guild winning the matchup. This probability factor determines how many points a guild's rating goes up or down based on the results of each match. When a guild defeats an opposing guild with a higher rating, the guild's rating goes up more than if they defeated a guild with a lower rating (since guilds have a high probability of defeating those with lower ratings). All new guilds start out with a base rating of 1000. The Guild Wars tournament ladder uses the following equation to determine a guild's win probability in each match:

 1
Win Probability =
 10^((Opposing Guild's Rating–Guild's Rating)/400) + 1

This probability is then used to recalculate each guild's rating after the match. In the equation below, guilds receive 1 point if they win the match and 0 if they lose. The guild's new ratings are determined as follows:

Guild's New Rating = Guild's Old Rating + (K-Value * (Scoring Points–Guild's Win Probability))

All guilds are rated at the beginning with the first match in which they play. Further ratings are calculated chronologically from that first match.

The K-Value which is the maximum number of points a guild's rating may go up or down based on the results of a single match within an event that uses the Elo ratings system is currently 30.

The Guild Wars Ladder ranks guilds in geographic regions based on their Elo ratings to determine the top guilds in each area.

Appendix C: Skill Rarity

The following skill rarity is to be used in all Guild Wars sanctioned limited play tournaments (see Skill Card Distribution above).

ProfessionSkill NameRankProfessionSkill NameRank
AssassinAssassin's Promise1NecromancerAnimate Bone Fiend2
AssassinAura of Displacement1NecromancerAnimate Bone Horror3
AssassinBeguiling Haze1NecromancerAnimate Bone Minions3
AssassinBlack Lotus Strike2NecromancerAnimate Flesh Golem1
AssassinBlack Mantis Thrust2NecromancerAnimate Vampiric Horror3
AssassinBlades of Steel 3NecromancerAura of the Lich1
AssassinBlinding Powder3NecromancerAwaken the Blood2
AssassinCaltrops2NecromancerBarbed Signet3
AssassinCrippling Dagger3NecromancerBarbs3
AssassinCritical Defenses 3NecromancerBitter Chill3
AssassinCritical Eye2NecromancerBlood Bond3
AssassinCritical Strike2NecromancerBlood Drinker3
AssassinDancing Daggers3NecromancerBlood is Power1
AssassinDark Apostasy1NecromancerBlood of the Master3
AssassinDark Escape2NecromancerBlood Renewal3
AssassinDark Prison3NecromancerBlood Ritual 3
AssassinDash3NecromancerChilblains2
AssassinDeath Blossom3NecromancerConsume Corpse2
AssassinDeath's Charge2NecromancerCultist's Fervor1
AssassinDesperate Strike3NecromancerDark Aura3
AssassinDisrupting Stab2NecromancerDark Bond3
AssassinEnduring Toxin3NecromancerDark Fury3
AssassinEntangling Asp2NecromancerDark Pact3
AssassinExhausting Assault3NecromancerDeath Nova3
AssassinExpose Defenses3NecromancerDeathly Chill3
AssassinExpunge Enchantments3NecromancerDeathly Swarm3
AssassinFalling Spider2NecromancerDefile Enchantments3
AssassinFlashing Blades1NecromancerDefile Flesh3
AssassinFox Fangs3NecromancerDemonic Flesh3
AssassinGolden Lotus Strike2NecromancerDesecrate Enchantments3
AssassinGolden Phoenix Strike2NecromancerDiscord1
AssassinHeart of Shadow3NecromancerEnfeeble3
AssassinHorns of the Ox3NecromancerEnfeebling Blood3
AssassinImpale3NecromancerEnfeebling Touch3
AssassinIron Palm2NecromancerFaintheartedness2
AssassinJagged Strike3NecromancerFeast of Corruption1
AssassinJungle Strike3NecromancerFetid Ground2
AssassinLeaping Mantis Sting3NecromancerGaze of Contempt2
AssassinLocust's Fury1NecromancerGrenth's Balance1
AssassinMantis Touch3NecromancerIcy Veins1
AssassinMark of Death3NecromancerInfuse Condition3
AssassinMark of Instability2NecromancerInsidious Parasite3
AssassinMirrored Stance3NecromancerJaundiced Gaze3
AssassinMoebius Strike1NecromancerLife Siphon3
AssassinNine Tail Strike3NecromancerLife Transfer1
AssassinPalm Strike 1NecromancerLifebane Strike3
AssassinRecall2NecromancerLingering Curse1
AssassinRepeating Strike 3NecromancerMalaise2
AssassinReturn2NecromancerMalign Intervention3
AssassinScorpion Wire2NecromancerMark of Pain3
AssassinSeeping Wound1NecromancerMark of Subversion2
AssassinShadow Form1NecromancerNecrotic Traversal3
AssassinShadow of Haste2NecromancerOffering of Blood1
AssassinShadow Refuge3NecromancerOppressive Gaze2
AssassinShadow Shroud1NecromancerOrder of Apostasy1
AssassinShadowy Burden3NecromancerOrder of Pain2
AssassinShameful Fear2NecromancerOrder of the Vampire1
AssassinSharpen Daggers2NecromancerParasitic Bond3
AssassinShroud of Distress3NecromancerPlague Sending2
AssassinShroud of Silence1NecromancerPlague Signet1
AssassinSignet of Malice3NecromancerPlague Touch2
AssassinSignet of Shadows3NecromancerPrice of Failure3
AssassinSiphon Speed2NecromancerPutrid Explosion3
AssassinSiphon Strength1NecromancerReckless Haste2
AssassinSpirit Walk2NecromancerRend Enchantments2
AssassinTemple Strike1NecromancerRigor Mortis2
AssassinTwisting Fangs2NecromancerRising Bile3
AssassinUnseen Fury3NecromancerRotting Flesh2
AssassinUnsuspecting Strike3NecromancerShadow of Fear3
AssassinViper's Defense2NecromancerShadow Strike2
AssassinWay of Perfection3NecromancerShivers of Dread3
AssassinWay of the Empty Palm1NecromancerSignet of Agony3
AssassinWay of the Fox2NecromancerSoul Barbs3
AssassinWay of the Lotus3NecromancerSoul Bind1
AssassinWild Strike3NecromancerSoul Feast3
ElementalistAftershock2NecromancerSoul Leech1
ElementalistAir Attunement3NecromancerSpinal Shivers2
ElementalistArc Lightning2NecromancerSpiteful Spirit1
ElementalistArmor of Earth3NecromancerSpoil Victor1
ElementalistArmor of Frost3NecromancerStrip Enchantment3
ElementalistArmor of Mist 2NecromancerSuffering3
ElementalistAsh Blast3NecromancerTainted Flesh 1
ElementalistAura of Restoration3NecromancerTaste of Death2
ElementalistBed of Coals2NecromancerTaste of Pain3
ElementalistBlinding Flash2NecromancerTouch of Agony 3
ElementalistBlurred Vision2NecromancerUnholy Feast3
ElementalistBreath of Fire3NecromancerVampiric Bite3
ElementalistBurning Speed2NecromancerVampiric Gaze3
ElementalistChain Lightning3NecromancerVampiric Spirit1
ElementalistChurning Earth3NecromancerVampiric Swarm2
ElementalistConjure Flame3NecromancerVampiric Touch3
ElementalistConjure Frost3NecromancerVerata's Aura3
ElementalistConjure Lightning3NecromancerVerata's Gaze3
ElementalistCrystal Wave3NecromancerVerata's Sacrifice2
ElementalistDeep Freeze3NecromancerVile Miasma2
ElementalistDouble Dragon1NecromancerVile Touch3
ElementalistDragon's Stomp3NecromancerVirulence1
ElementalistEarth Attunement3NecromancerWail of Doom1
ElementalistEarthquake2NecromancerWallow's Bite3
ElementalistElemental Attunement1NecromancerWeaken Armor3
ElementalistEnergy Boon1NecromancerWeaken Knees1
ElementalistEnervating Charge3NecromancerWell of Blood2
ElementalistEruption3NecromancerWell of Power1
ElementalistEther Prodigy1NecromancerWell of Suffering3
ElementalistEther Renewal1NecromancerWell of the Profane3
ElementalistFire Attunement3NecromancerWell of Weariness2
ElementalistFire Storm3NecromancerWither1
ElementalistFireball3NoneSignet of CaptureNA
ElementalistFlame Burst3RangerAntidote Signet3
ElementalistFlare3RangerApply Poison2
ElementalistFrozen Burst3RangerArcher's Signet1
ElementalistGale2RangerBarbed Trap2
ElementalistGlimmering Mark1RangerBarrage1
ElementalistGlyph of Concentration3RangerBestial Fury3
ElementalistGlyph of Elemental Power3RangerBestial Mauling3
ElementalistGlyph of Energy1RangerBestial Pounce2
ElementalistGlyph of Essence3RangerBrambles2
ElementalistGlyph of Lesser Energy2RangerBroad Head Arrow1
ElementalistGlyph of Renewal1RangerBrutal Strike3
ElementalistGlyph of Sacrifice2RangerCall of Haste3
ElementalistGrasping Earth3RangerCall of Protection3
ElementalistGust1RangerCalled Shot3
ElementalistIce Prison2RangerCharm AnimalNA
ElementalistIce Spear3RangerChoking Gas3
ElementalistIce Spikes3RangerComfort Animal3
ElementalistIcy Prism2RangerConcussion Shot3
ElementalistImmolate2RangerConflagration3
ElementalistIncendiary Bonds2RangerCrippling Shot1
ElementalistInferno3RangerDebilitating Shot3
ElementalistIron Mist2RangerDetermined Shot3
ElementalistKinetic Armor3RangerDisrupting Lunge2
ElementalistLava Arrows3RangerDistracting Shot2
ElementalistLava Font3RangerDodge2
ElementalistLightning Hammer2RangerDryder's Defenses3
ElementalistLightning Javelin3RangerDual Shot2
ElementalistLightning Orb2RangerDust Trap2
ElementalistLightning Strike3RangerEdge of Extinction2
ElementalistLightning Surge1RangerEnergizing Wind3
ElementalistLightning Touch3RangerEnraged Lunge1
ElementalistMaelstrom3RangerEquinox1
ElementalistMagnetic Aura3RangerEscape1
ElementalistMark of Rodgort3RangerFamine1
ElementalistMeteor2RangerFavorable Winds2
ElementalistMeteor Shower3RangerFeral Lunge2
ElementalistMind Burn1RangerFerocious Strike1
ElementalistMind Freeze1RangerFertile Season3
ElementalistMind Shock1RangerFlame Trap3
ElementalistMirror of Ice1RangerFocused Shot3
ElementalistMist Form1RangerFrozen Soil2
ElementalistObsidian Flame2RangerGlass Arrows1
ElementalistObsidian Flesh1RangerGreater Conflagration1
ElementalistPhoenix3RangerHeal as One1
ElementalistRide the Lightning1RangerHealing Spring3
ElementalistRodgort's Invocation2RangerHunter's Shot3
ElementalistRust3RangerIgnite Arrows2
ElementalistSearing Heat3RangerIncendiary Arrows1
ElementalistSecond Wind1RangerKindle Arrows3
ElementalistShard Storm3RangerLacerate1
ElementalistShatterstone1RangerLightning Reflexes2
ElementalistShock2RangerMaiming Strike3
ElementalistShock Arrow3RangerMarauder's Shot3
ElementalistShockwave1RangerMarksman's Wager1
ElementalistSliver Armor2RangerMelandru's Arrows1
ElementalistSmoldering Embers3RangerMelandru's Assault 3
ElementalistStar Burst1RangerMelandru's Resilience1
ElementalistStone Daggers3RangerMelandru's Shot1
ElementalistStoning3RangerMuddy Terrain3
ElementalistSwirling Aura3RangerNature's Renewal2
ElementalistTeinai's Crystals3RangerNeedling Shot2
ElementalistTeinai's Heat3RangerOath Shot1
ElementalistTeinai's Prison3RangerOtyugh's Cry3
ElementalistTeinai's Wind3RangerPenetrating Attack3
ElementalistThunderclap1RangerPin Down3
ElementalistUnsteady Ground1RangerPoint Blank Shot3
ElementalistVapor Blade2RangerPoison Arrow1
ElementalistWard Against Elements 3RangerPoisonous Bite2
ElementalistWard Against Foes3RangerPounce3
ElementalistWard Against Harm1RangerPower Shot3
ElementalistWard Against Melee2RangerPracticed Stance1
ElementalistWard of Stability3RangerPrecision Shot3
ElementalistWater Attunement3RangerPredator's Pounce 3
ElementalistWater Trident1RangerPredatory Bond3
ElementalistWhirlwind3RangerPredatory Season3
ElementalistWindborne Speed2RangerPrimal Echoes3
EveryoneResurrection SignetNARangerPunishing Shot1
MesmerAccumulated Pain3RangerQuick Shot1
MesmerAncestor's Visage3RangerQuickening Zephyr3
MesmerArcane Conundrum2RangerRead the Wind3
MesmerArcane Echo 2RangerRevive Animal3
MesmerArcane Languor1RangerRun as One2
MesmerArcane Larceny2RangerSavage Pounce3
MesmerArcane Mimicry 3RangerSavage Shot3
MesmerArcane Thievery2RangerScavenger Strike3
MesmerAuspicious Incantation2RangerSeeking Arrows 2
MesmerBackfire3RangerSerpent's Quickness2
MesmerBlackout2RangerSnare2
MesmerChanneling3RangerSpike Trap1
MesmerChaos Storm3RangerSplinter Shot3
MesmerClumsiness3RangerStorm Chaser3
MesmerComplicate3RangerSundering Attack3
MesmerConjure Nightmare2RangerSymbiosis3
MesmerConjure Phantasm3RangerSymbiotic Bond3
MesmerCrippling Anguish1RangerThrow Dirt2
MesmerCry of Frustration2RangerTiger's Fury2
MesmerDistortion2RangerTranquility3
MesmerDiversion2RangerTrapper's Focus1
MesmerDrain Enchantment2RangerTroll Unguent3
MesmerEcho1RangerViper's Nest2
MesmerElemental Resistance3RangerWhirling Defense2
MesmerEmpathy3RangerWinnowing3
MesmerEnergy Burn2RangerWinter3
MesmerEnergy Drain1RangerZojun's Haste3
MesmerEnergy Surge1RangerZojun's Shot3
MesmerEnergy Tap 3RitualistAncestors' Rage3
MesmerEpidemic3RitualistAnguished Was Lingwah3
MesmerEther Feast3RitualistArmor of Unfeeling3
MesmerEther Lord3RitualistAttuned Was Songkai1
MesmerEther Signet3RitualistBinding Chains2
MesmerEthereal Burden3RitualistBlind Was Mingson2
MesmerExpel Hexes1RitualistBloodsong2
MesmerFeedback2RitualistBoon of Creation2
MesmerFevered Dreams1RitualistBrutal Weapon2
MesmerFragility3RitualistChanneled Strike 3
MesmerGuilt2RitualistClamor of Souls1
MesmerHex Breaker3RitualistConsume Soul1
MesmerHex Eater Signet3RitualistCruel Was Daoshen3
MesmerIgnorance3RitualistDefiant Was Xinrae1
MesmerIllusion of Haste2RitualistDestruction3
MesmerIllusion of Pain2RitualistDisenchantment2
MesmerIllusion of Weakness3RitualistDisplacement2
MesmerIllusionary Weaponry1RitualistDissonance3
MesmerImages of Remorse3RitualistDoom2
MesmerImagined Burden2RitualistDraw Spirit2
MesmerIneptitude1RitualistDulled Weapon3
MesmerInspired Enchantment2RitualistEarthbind3
MesmerInspired Hex2RitualistEssence Strike2
MesmerKeystone Signet1RitualistExplosive Growth3
MesmerKitah's Burden3RitualistFeast of Souls3
MesmerLeech Signet3RitualistFlesh of My Flesh3
MesmerLyssa's Aura1RitualistGaze from Beyond2
MesmerLyssa's Balance3RitualistGenerous Was Tsungrai2
MesmerMantra of Concentration3RitualistGhostly Haste3
MesmerMantra of Earth3RitualistGrasping Was Kuurong1
MesmerMantra of Flame3RitualistGuided Weapon 3
MesmerMantra of Frost3RitualistLamentation2
MesmerMantra of Inscriptions3RitualistLife3
MesmerMantra of Lightning3RitualistLively Was Naomei3
MesmerMantra of Persistence2RitualistMend Body and Soul3
MesmerMantra of Recall1RitualistMighty Was Vorizun2
MesmerMantra of Recovery1RitualistNightmare Weapon2
MesmerMantra of Resolve3RitualistPain3
MesmerMantra of Signets 3RitualistPainful Bond 2
MesmerMigraine1RitualistPreservation1
MesmerMind Wrack3RitualistProtective Was Kaolai3
MesmerOverload3RitualistRecuperation2
MesmerPanic1RitualistResilient Was Xiko3
MesmerPhantom Pain2RitualistResilient Weapon3
MesmerPhysical Resistance3RitualistRestoration3
MesmerPower Block1RitualistRitual Lord1
MesmerPower Drain2RitualistRupture Soul3
MesmerPower Leak2RitualistShadowsong2
MesmerPower Leech1RitualistShelter3
MesmerPower Return3RitualistSignet of Creation3
MesmerPower Spike3RitualistSignet of Spirits1
MesmerPsychic Distraction1RitualistSoothing3
MesmerPsychic Instability1RitualistSoothing Memories2
MesmerRecurring Insecurity1RitualistSoul Twisting1
MesmerRevealed Enchantment2RitualistSpirit Boon Strike3
MesmerRevealed Hex2RitualistSpirit Burn2
MesmerShame3RitualistSpirit Channeling1
MesmerShared Burden1RitualistSpirit Light3
MesmerShatter Delusions3RitualistSpirit Light Weapon1
MesmerShatter Enchantment3RitualistSpirit Rift3
MesmerShatter Hex3RitualistSpirit Siphon 2
MesmerShatter Storm1RitualistSpirit to Flesh3
MesmerSignet of Disenchantment3RitualistSpirit Transfer3
MesmerSignet of Disruption3RitualistSplinter Weapon3
MesmerSignet of Humility3RitualistTranquil Was Tanasen1
MesmerSignet of Midnight1RitualistUnion3
MesmerSignet of Weariness2RitualistVengeful Was Khanhei1
MesmerSoothing Images3RitualistVengeful Weapon3
MesmerSpirit of Failure3RitualistVital Weapon 2
MesmerSpirit Shackles3RitualistWailing Weapon3
MesmerStolen Speed1RitualistWanderlust1
MesmerSympathetic Visage3RitualistWeapon of Quickening1
MesmerUnnatural Signet3RitualistWeapon of Shadow2
MesmerWastrel's Worry3RitualistWeapon of Warding2
MonkAegis2RitualistWielder's Boon2
MonkAir of Enchantment1Warrior"Charge!"1
MonkAmity1Warrior"Coward!"1
MonkAura of Faith1Warrior"Fear Me!"2
MonkBalthazar's Aura3Warrior"For Great Justice!"3
MonkBalthazar's Spirit2Warrior"I Will Avenge You!"2
MonkBane Signet3Warrior"I Will Survive!"3
MonkBanish3Warrior"On Your Knees!"3
MonkBlessed Aura2Warrior"Retreat!"3
MonkBlessed Light1Warrior"Shields Up!"3
MonkBlessed Signet3Warrior"To the Limit!"2
MonkBoon Signet1Warrior"Victory is Mine!"1
MonkContemplation of Purity2Warrior"Watch Yourself!"3
MonkConvert Hexes3Warrior"You Will Die!"3
MonkDeny Hexes3Warrior"None Shall Pass!"2
MonkDivine Boon2WarriorAuspicious Blow2
MonkDivine Healing3WarriorAuspicious Parry1
MonkDivine Intervention3WarriorAxe Rake3
MonkDivine Spirit2WarriorAxe Twist3
MonkDraw Conditions3WarriorBackbreaker1
MonkDwayna's Kiss3WarriorBalanced Stance 3
MonkDwayna's Sorrow2WarriorBattle Rage1
MonkEmpathic Removal1WarriorBelly Smash3
MonkEssence Bond3WarriorBerserker Stance3
MonkEthereal Light3WarriorBonetti's Defense2
MonkExtinguish2WarriorBull's Charge1
MonkGift of Health2WarriorBull's Strike2
MonkGuardian3WarriorCleave1
MonkHeal Area2WarriorCounter Blow 3
MonkHeal Other3WarriorCrude Swing3
MonkHeal Party3WarriorCrushing Blow2
MonkHealing Breeze3WarriorCyclone Axe3
MonkHealing Burst1WarriorDeadly Riposte3
MonkHealing Hands1WarriorDefensive Stance3
MonkHealing Light1WarriorDeflect Arrows3
MonkHealing Seed3WarriorDefy Pain1
MonkHealing Touch3WarriorDesperation Blow3
MonkHealing Whisper 2WarriorDevastating Hammer1
MonkHeaven's Delight3WarriorDisciplined Stance3
MonkHoly Strike2WarriorDismember3
MonkHoly Veil2WarriorDisrupting Chop 2
MonkHoly Wrath3WarriorDistracting Blow2
MonkInfuse Health3WarriorDolyak Signet3
MonkJamei's Gaze3WarriorDragon Slash1
MonkJudge's Insight3WarriorDrunken Blow3
MonkKarei's Healing Circle3WarriorDwarven Battle Stance1
MonkKirin's Wrath3WarriorEarth Shaker1
MonkLife Attunement3WarriorEndure Pain2
MonkLife Barrier1WarriorEnraged Smash1
MonkLife Bond2WarriorEviscerate1
MonkLife Sheath1WarriorExecutioner's Strike3
MonkLight of Dwayna3WarriorFierce Blow2
MonkLive Vicariously3WarriorFinal Thrust2
MonkMark of Protection1WarriorFlourish1
MonkMartyr1WarriorFlurry3
MonkMend Ailment3WarriorForceful Blow1
MonkMend Condition3WarriorFrenzy2
MonkMending3WarriorFurious Axe3
MonkOrison of Healing3WarriorGalrath Slash3
MonkPacifism3WarriorGash3
MonkPeace and Harmony1WarriorGladiator's Defense1
MonkProtective Bond3WarriorGriffon's Sweep3
MonkProtective Spirit3WarriorHammer Bash3
MonkPurge Conditions2WarriorHamstring3
MonkPurge Signet3WarriorHealing Signet3
MonkRay of Judgment1WarriorHeavy Blow3
MonkRebirth3WarriorHundred Blades1
MonkRelease Enchantments2WarriorIrresistible Blow 2
MonkRemove Hex3WarriorJaizhenju Strike3
MonkRestore Condition1WarriorLacerating Chop2
MonkRestore Life3WarriorLeviathan's Sweep3
MonkResurrect3WarriorMighty Blow3
MonkResurrection Chant3WarriorPenetrating Blow3
MonkRetribution3WarriorPenetrating Chop3
MonkReversal of Fortune3WarriorPower Attack3
MonkReverse Hex2WarriorPrimal Rage1
MonkScourge Healing2WarriorProtector's Stance3
MonkScourge Sacrifice3WarriorProtector's Strike2
MonkShield Guardian3WarriorPure Strike2
MonkShield of Deflection1WarriorQuivering Blade1
MonkShield of Judgment1WarriorRenewing Smash3
MonkShield of Regeneration 1WarriorRiposte3
MonkShielding Hands2WarriorRush2
MonkSignet of Devotion2WarriorSavage Slash3
MonkSignet of Judgment1WarriorSeeking Blade2
MonkSignet of Rage3WarriorSever Artery3
MonkSignet of Rejuvenation3WarriorShield Bash3
MonkSmite3WarriorShield Stance2
MonkSmite Hex2WarriorShove1
MonkSpear of Light3WarriorSignet of Strength2
MonkSpell Breaker1WarriorSilverwing Slash3
MonkSpell Shield 2WarriorSkull Crack1
MonkSpirit Bond3WarriorSprint3
MonkStonesoul Strike3WarriorStaggering Blow3
MonkStrength of Honor3WarriorStanding Slash3
MonkSuccor2WarriorSun and Moon Slash2
MonkSymbol of Wrath3WarriorSwift Chop2
MonkUnyielding Aura1WarriorThrill of Victory3
MonkVengeance3WarriorTiger Stance2
MonkVigorous Spirit2WarriorTriple Chop1
MonkVital Blessing2WarriorWarrior's Cunning3
MonkWatchful Spirit2WarriorWarrior's Endurance1
MonkWithdraw Hexes1WarriorWary Stance 3
MonkWord of Censure1WarriorWhirling Axe1
MonkWord of Healing1WarriorWild Blow2
MonkZealot's Fire2WarriorYeti Smash3

Appendix D – Guild Wars Skill Card Register Sheet

A tournament organizer may request that each player in a limited event register the 16 skill cards that they will be entering the first round of the tournament with for later verification purposes. A skill card register sheet can be used for this purpose and will be added to our website at a later date.

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