Update – 06 March 2008

Skill Updates

Guild vs. Guild

  • Victory or Death: reduced damage increased to 10%; this skill now reduces healing by 10%.

  • Victory is Ours: both teams now get this bonus at Victory or Death, regardless of how many NPCs either team has; increased damage to 20%.

Assassin

  • Shroud of Silence: decreased duration to 1..3 seconds.

  • Shadow Prison: decreased duration to 1..7 seconds.

  • Dark Prison: decreased duration to 1..6 seconds.

  • Siphon Speed: increased recharge to 30 seconds; decreased duration to 5..15 seconds; this skill now recharges 50% faster if cast on a moving foe.

  • Augury of Death: increased recharge to 20 seconds.

Mesmer

  • Imagined Burden: decreased duration to 8..20 seconds.

  • Enchanter’s Conundrum: functionality changed to: “For 10 seconds, target foe casts enchantments 100% slower. When this hex is applied, that foe takes 30..120 damage if not under the effects of an enchantment spell.”

  • Psychic Instability: this skill has been moved to the Fast Casting attribute; decreased casting time to .25 seconds; functionality changed to: “Interrupt target foe’s action. If that action was a spell that foe is knocked down. (50% failure chance with Fast Casting 4 or less.)”

  • Power Lock: decreased recharge to 12 seconds.

  • Cry of Frustration: decreased Energy cost to 10.

  • Simple Thievery: decreased casting time to .25 seconds; increased recharge to 10 seconds; decreased duration to 5..20 seconds; changed functionality to: “Interrupt target foe’s action. If that action was a skill, that skill is disabled for 5..20 seconds, and Simple Thievery is replaced by that skill.”

  • Power Leak: decreased Energy lost to 3..17.

Necromancer

  • Foul Feast: decreased casting time to .25 seconds; this skill has been moved to the Soul Reaping attribute; changed functionality to: “All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0..45 Health and 0..3 Energy.”

  • Enfeebling Blood: decreased Energy cost to 1, decreased casting time to 1 second; increased recharge to 8 seconds.

  • Enfeeble: decreased casting time to .25 seconds; increased duration to 10..30 seconds.

  • Plague Signet: changed functionality to: Transfer all negative conditions with their remaining durations lengthened by 100..200% from yourself to target foe.

  • Strip Enchantment: functionality changed to: “Remove 1..2 enchantments from target foe. If an enchantment is removed, you steal 5..65 Health.”

  • Weaken Armor: decreased casting time to 1 seconds; this skill now affects all adjacent foes.

  • Plague Sending: decreased Energy cost to 1.

  • Wail of Doom: decreased Energy cost to 1; decreased recharge to 10 seconds; decreased duration to 1..4 seconds; changed skill type to hex; changed functionality to: “For 0..4 second[s], all of target foe’s attributes are set to 0.”

  • Rip Enchantment: functionality changed to: “Remove 1 enchantment from target foe and that foe suffers from Bleeding for 5..25 seconds.”

  • Vampiric Swarm: decreased casting time to 2 seconds; decreased recharge time to 8 seconds.

  • Deathly Swarm: decreased casting time to 2 seconds; increased recharge time to 6 seconds.

Elementalist

  • Glyph of Lesser Energy: canceled spells now count as a use of the Glyph’s effect.

  • Glyph of Energy: decreased Energy reduction to 10..35; canceled spells now count as a use of the Glyph’s effect.

  • Ward Against Melee: decreased recharge to 30 seconds.

  • Blinding Flash: decreased duration to 8 seconds.

  • Mind Blast: decreased Energy gain to 1..8; increased recharge to 3 seconds.

  • Flame Djinn’s Haste: decreased duration to 8..14 seconds; increased recharge to 20 seconds; the skill now recharges 50% faster if you damage a foe with it.

  • Rodgort’s Invocation: increased recharge to 8 seconds.

  • Lightning Orb: functionality changed to: “Send out a lightning Orb that strikes target foe for 10..100 lightning damage and that foe has Cracked Armor for 5..20 seconds if it hits. This spell has 25% armor penetration.”

  • Shock Arrow: increased recharge to 8 seconds; functionality changed to: “Send out a Shock Arrow that strikes for 5..50 lightning damage if it hits. If Shock Arrow strikes an attacking foe, you gain 1..9 Energy. This spell has 25% armor penetration.”

  • Aftershock: removed the long aftercast.

  • Ward Against Melee: removed the long aftercast.

  • Ward Against Foes: removed the long aftercast.

  • Inferno: removed the long aftercast.

  • Flame Burst: removed the long aftercast.

  • Frozen Burst: removed the long aftercast; increased recharge to 8 seconds.

  • Crystal Wave/Teinai’s Crystals: removed the long aftercast.

  • Shockwave: removed the long aftercast.

  • Double Dragon: removed the long aftercast.

Monk

  • Heal Party: increased casting time to 2 seconds.

  • Guardian: increased recharge time to 4 seconds.

  • Reversal of Damage: decreased recharge time to 3 seconds.

  • Symbol of Wrath/Kirin’s Wrath: removed the long aftercast.

Warrior

  • Magehunter’s Smash: increased adrenaline cost to 7 strikes; functionality changed to: “If this attack hits, target foe is knocked down. If your target is under the effects of an enchantment, this attack cannot be blocked.”

  • Axe Rake: decreased adrenaline cost to 5 strikes.

  • Axe Twist: decreased adrenaline cost to 5 strikes.

  • Gash: decreased adrenaline cost to 6 strikes.

  • “Shields Up!”: “Shields Up!”: increased armor gain to 60; functionality changed to: “For 5..11 seconds, you and all party members within earshot gain 60 armor against incoming projectile attacks.”

  • “Watch Yourself!”: functionality changed to: “Party members within earshot gain +5..25 armor for 10 seconds. This shout ends after 1..3 incoming attack[s].”

  • Lion’s Comfort: decreased adrenaline cost to 4 strikes; functionality changed to: “All of your signets are disabled for 12 seconds. You are healed for 50..110 Health, and gain 0..3 strike[s] of adrenaline.”

  • Sprint: decreased recharge time to 15 seconds.

  • Mokele Smash: decreased recharge time to 12 seconds; increased adrenaline gain to 1..3

Ranger

  • Pin Down: decreased recharge time to 8 seconds.

  • Crippling Shot: increased recharge time to 2 seconds.

  • Hunter’s Shot: decreased activation time to 1 second.

Dervish

  • Pious Assault: increased activation time to normal weapon attack activation time.

  • Mystic Regeneration: decreased duration to 5..20 seconds; increased recharge time to 12 seconds.

  • Wounding Strike: functionality changed to: “If this attack hits, target foe suffers from Bleeding for 5..20 seconds. If you are under the effects of an enchantment, target foe also suffers from a Deep Wound for 5..20 seconds.”

  • Grenth’s Aura: decreased duration to 10 seconds; increased recharge time to 25 seconds; increased Energy cost to 15; increased casting time to 2 seconds.

Paragon

  • Mending Refrain: increased Energy cost to 10; decreased duration to 15 seconds.

  • Song of Restoration: increased Energy cost to 10; increased recharge to 20 seconds; increased healing to 45..110 Health.

  • Barbed Spear: decreased adrenaline cost to 2 strikes.

  • Blazing Spear: decreased adrenaline cost to 6 strikes.

Ritualist

  • Ancestors’ Rage: decreased damage dealt to 5..110.

  • Soothing Memories: decreased casting time to .75 seconds; decreased recharge to 4 seconds.

  • Death Pact Signet: now resurrects party member with 15..100% Energy, instead of the caster’s current Energy.

General

  • Added a set of player-designed weapons and items that were winners in the 2007Guild Wars Design-A-Weapon Contest.

Hero AI

  • Improved hero AI for the skill Broad Head Arrow.

  • Improved hero AI for the skill Warrior’s Endurance.

Bug Fixes

  • Shadow Fang: fixed a bug that caused the duration to incorrectly change based on the Deadly Arts attribute.

  • Fixed a bug that could allow Kurzick players to leave their gated areas early in the Alliance Battle map Kaanai Canyon.

  • Fixed a rare bug that would crash the game server