Update – 20 March 2008

Skill Changes

Assassin

  • Fox’s Promise: functionality changed to: For 5..20 seconds, your dagger attacks cannot be blocked. This enchantment ends the next time you fail to hit.

Dervish

  • Guiding Hands: decreased number of attack skills that cannot be blocked to 0..3.

Mesmer

  • Enchanter’s Conundrum: functionality changed to: For 10 seconds, target foe casts enchantments 100% slower. When this hex is applied, that foe takes 30..120 damage if not under the effects of an enchantment or hex spell.

  • Mantra of Concentration: decreased duration to 1.. 38 seconds; increased recharge to 30 seconds.

  • Hex Breaker: decreased duration to 5..80 seconds.

Necromancer

  • Angorodon’s Gaze: decreased Energy cost to 5; decreased Health stolen to 10..40; decreased Energy gained to 1..9.

Warrior

  • Mokele Smash: decreased adrenaline gained to 2 strikes.

  • Magehunter’s Smash: increased adrenaline cost to 8 strikes; updated the animation to match Hammer Bash.

Ranger

  • Sundering Attack/Penetrating Attack: decreased damage to 3..10; decreased armor penetration to 10%; increased recharge to 4 seconds.

  • Power Shot: decreased damage to 5..20.

  • Precision Shot: decreased damage to 3..18.

Automated Tournaments

  • You now lose K value (25 for daily, 50 for monthly) rating if you sign up for a tournament and forfeit the first round.

  • Tournament Reward points are now based off the number of teams who did not forfeit in the first round.

  • Bonus tournament reward points are now awarded for playing in every round of a daily tournament: 5 for 1v1 daily tournaments, and 15 for GvG daily tournaments.

Bug Fixes

  • Fixed a bug that caused the map marker on the reward NPC to not appear when the Clear the Chamber quest completed in the Underworld.

Miscellaneous

  • Added new text to Kun Shao regarding the Xunlai Tournament House.